I haven't done anything in a while, so I thought since GSN recently started airing the syndicated version of "Sale of the Century" (the best version of American "Sale of the Century", IMHO), I thought I'd share my thoughts on it, particularly the 23 episodes that have aired so far.
As mentioned in a previous blog entry, one major plus for the syndicated version of "Sale" compared to the daytime version was the placement of the Cash Jackpot ($50,000 + $1,000 each night until won). In the daytime version, the Cash Jackpot was Level 7 (between the CAR and the LOT {all the prizes plus the Cash Jackpot}), and as a result of that, many champions simply chose to take the money and run, even if they were in advantageous positions to win the LOT. When they began the Shopping endgame in syndication, Level 7 simply became All Six Major Prizes (including the CAR), making this version virtually identical to the Australian shopping endgame that ran from 1982 to 1988.
Originally, the Sale Price for the Level 1 price was $85, Level 2 was $195, Level 3 was $285, Level 4 was $390, Level 5 was $485, the Car (Level 6) was $610, All the Prizes (Level 7) was $720, and the LOT (Level 8) was $830. After three weeks, the prices for the prizes for all the levels except the first one were decreased (Level 2 was now valued at $175, Level 3 was $260, Level 4 was $340, Level 5 was $445, the Car was $530, All the Prizes was $640, and the LOT was $750. The first champion to win the LOT was John Goss, who, ironically, debuted in the first episode with the lower Sale prices, and also managed to win the Lot by accumulating EXACTLY $750 throughout his eight games (his Lot-clinching victory recently aired on GSN).
From what I've read, the Syndicated series lasted for 260 episodes, with the first half-season lasting 100 episodes (from January 7 to May 24, 1985), and the second full season lasting 160 episodes (debuting on September 16, 1985 and ending around late-April/May 1986). The randomized Fame Game debuted on episode #121 (OAD--October 14, 1985), and the Winner's Board debuted five weeks later (#146--November 18, 1985). Also, Instant Cash was never used in the syndicated version, instead debuting on the daytime version shortly after the syndie version went out of production.
Anyways, one of the minuses of the Shopping format that I haven't mentioned in previous entries is that if a champion is defeated while going for the next prize, their Bank is wiped out, and they leave with only the score on their podium in cash, along with any other cash and prizes accumulated throughout their run. I think their bank should have been given to them as a consolation gift along with the aforementioned cash and prizes. Now, the accumulating bank was dropped when "Sale" switched to the Winner's Board, so defeated champions only got "the cash in front of them" as Jim Perry would say if they didn't get any other cash during their run. If "Sale" is ever revived properly in the future, I think players that didn't get any cash or prizes during the show should get a "house minimum", as they do on "Wheel of Fortune" and "Jeopardy!" nowadays.
Well, that's all I can think of at the moment. Hopefully, my next entry won't take so long to post.
This blog will be about random stuff, whether it be geography, entertainment, history, arts & literature, science & nature, sports & leisure, etcetera (yes, I borrowed the categories from the board game "Trivial Pursuit"). Whenever I think of something to post on here, I'll do so.
Search This Blog
Saturday, December 21, 2013
Thursday, July 4, 2013
My problems with the daytime version of "Sale of the Century"--Special Weeks
For this Fourth of July, now that "Sale of the Century" has aired all of its acquired episodes and is re-airing them, I've decided to point out problems that I have with the special weeks that the show aired over its 6 1/4 year run. Now, please bear in mind that I will only be including specials that I have seen. If I skipped a special, that means I haven't seen it yet.
1983 Tournament of Champions
Running for four weeks in late October and early November 1983, this special series of episodes had the nine highest winners from the first nine months of the show, including Barbara Philips, Fran Wolfe, Richard Heft, and Mort Camens. For the first three weeks, three champions competed for an entire week, starting off with $20 on Monday, and starting each subsequent game with an additional $20 added to their scores. After every game, the player with the highest score would win a special prize and be given the opportunity to spend part of their bankroll in the "Shopping" endgame, which was played the same as normal, except that they could buy more than one item. At the end of the week, the highest scoring player advanced to the finals and spent their bankroll on whatever prizes they could afford. The finals were the same as before, with the winner at the end of the week, in this case, Mort Camens, winning The Lot (all six major prizes including a Corvette and the $50,000 Cash Jackpot).
My problem with this version is that it's too long. For starters, it's twice as long as the Jeopardy! Tournament of Champions that would begin two years later (in fact, that has more players--15, with single matches being played in the quarterfinals and semifinals, and a two-day final). What I would do is cut the tournament in half to two weeks, with the first six shows each being part a two-game semifinals, and the player with the highest score after the second game moving on to the finals. In the finals, which would begin on Tuesday, the first player to win two games would win the Lot ($50,000 + the six major prizes). In the event the Tournament ended on Wednesday, or Thursday, regular shows would resume the following day.
1985 Tournament of Champions
In this tournament, there were 18 champions, with the first six shows being preliminary games, followed by two semi-final games with the six winners, and a best-of-three finals with the two champions.
Now I don't have a problem with a one-on-one game for "Sale of the Century". Hell, the Australian version has often done two-player games for their specials. The problem I have here is that rather than make a special two-player podium for this tournament, they simply covered up the leftmost podium with plywood, making it look cheap.
My other problem with this particular tournament is the cheapness of the grand prize. Now, don't get me wrong--$25,000 cash and a new Porsche (valued at about $25,000) isn't that bad of a grand prize, but compared to what's regularly offered on "Sale", it's definitely a step down. I would have had the cash be $50,000 (the same amount as the cash bonus on regular episodes), with the Porsche and other prizes included so that the Grand Prize would total over $100,000. I think this is when the network started to be cheap with the show as a few months earlier, they changed the endgame from Shopping to the Winner's Board (and the flat $50,000 cash bonus).
International Invitational Tournament (1987)
I haven't seen too much of this, but from what I have seen, the first three weeks would be preliminaries involving Canada, Australia, and the United States. In the preliminaries, nine contestants would compete in the first three days, with a two-day semifinal between the three winners. Unlike the '83 Tournament of Champions, $20 would not be added at the start of the second game. In the finals, the first country to win three games would win a new Corvette. This tournament would be won by Australia's Cary Young, arguably considered to be the greatest "Sale of the Century" player EVER.
One thing I'd change about this tournament was instead of having Canadian contestants (which I believe was done as a reference to Jim Perry hosting shows North of the Border), I would have contestants from the United Kingdom, as that country was one of the first to produce its own version of "Sale of the Century".
Special Weeks during the Winner's Big Money Game Era
Special Weeks such as College Week, the End of Summer Bash, and Brides Week had five regular shows with special contestants, with each episode having a $2,000 Instant Cash and a $5,000 Winner's Big Money Game. If you read my previous entry, you'll know exactly how I feel about them. Also, to determine who won the car, all five champions from throughout the week went to the Randomized Fame Game board where the highest number won the Car.
Like I mentioned in my previous entry, I hate the randomized Fame Game board. How would I have done these special weeks, you ask? Well, first, I would have every show have four contestants as opposed to the regular three. The first four shows would be played normally, and the four winners would then play the Friday show for the Car (with no Winner's Big Money Game played).
True Romance (November 1988)
My first problem with the format is that they decided to air it in November. Now, I don't have a significant other, and I'm not really too much of an expert on romance, but I think the month of February would be more appropriate to do a "True Romance" week. Well, in this case, "True Romance" actually lasted two weeks.
For the first nine shows, single contestants would play a single game of "Sale of the Century". For the final show, the three players that had the highest scores in the preliminary heats (with a playoff draw being held backstage to determine the third player due to a tie) competed in one final game where the winner won a Ford Probe (one of my least favorite cars of all time).
Besides the bizarre airdate, I don't really have too much of a problem with True Romance week as opposed to some of the other weeks. If I did have to make a change, I'd have it last three weeks as opposed to two, with a semifinal series played after the first nine shows, followed by a three-day final with $20 being added at the start of each episode, and the winner of the tournament would get the Car (hopefully, a more romantic car than a Ford Probe).
And those are my thoughts for now. Hope to come up with more soon. See you guys later. Happy Fourth for any Americans reading this.
1983 Tournament of Champions
Running for four weeks in late October and early November 1983, this special series of episodes had the nine highest winners from the first nine months of the show, including Barbara Philips, Fran Wolfe, Richard Heft, and Mort Camens. For the first three weeks, three champions competed for an entire week, starting off with $20 on Monday, and starting each subsequent game with an additional $20 added to their scores. After every game, the player with the highest score would win a special prize and be given the opportunity to spend part of their bankroll in the "Shopping" endgame, which was played the same as normal, except that they could buy more than one item. At the end of the week, the highest scoring player advanced to the finals and spent their bankroll on whatever prizes they could afford. The finals were the same as before, with the winner at the end of the week, in this case, Mort Camens, winning The Lot (all six major prizes including a Corvette and the $50,000 Cash Jackpot).
My problem with this version is that it's too long. For starters, it's twice as long as the Jeopardy! Tournament of Champions that would begin two years later (in fact, that has more players--15, with single matches being played in the quarterfinals and semifinals, and a two-day final). What I would do is cut the tournament in half to two weeks, with the first six shows each being part a two-game semifinals, and the player with the highest score after the second game moving on to the finals. In the finals, which would begin on Tuesday, the first player to win two games would win the Lot ($50,000 + the six major prizes). In the event the Tournament ended on Wednesday, or Thursday, regular shows would resume the following day.
1985 Tournament of Champions
In this tournament, there were 18 champions, with the first six shows being preliminary games, followed by two semi-final games with the six winners, and a best-of-three finals with the two champions.
Now I don't have a problem with a one-on-one game for "Sale of the Century". Hell, the Australian version has often done two-player games for their specials. The problem I have here is that rather than make a special two-player podium for this tournament, they simply covered up the leftmost podium with plywood, making it look cheap.
My other problem with this particular tournament is the cheapness of the grand prize. Now, don't get me wrong--$25,000 cash and a new Porsche (valued at about $25,000) isn't that bad of a grand prize, but compared to what's regularly offered on "Sale", it's definitely a step down. I would have had the cash be $50,000 (the same amount as the cash bonus on regular episodes), with the Porsche and other prizes included so that the Grand Prize would total over $100,000. I think this is when the network started to be cheap with the show as a few months earlier, they changed the endgame from Shopping to the Winner's Board (and the flat $50,000 cash bonus).
International Invitational Tournament (1987)
I haven't seen too much of this, but from what I have seen, the first three weeks would be preliminaries involving Canada, Australia, and the United States. In the preliminaries, nine contestants would compete in the first three days, with a two-day semifinal between the three winners. Unlike the '83 Tournament of Champions, $20 would not be added at the start of the second game. In the finals, the first country to win three games would win a new Corvette. This tournament would be won by Australia's Cary Young, arguably considered to be the greatest "Sale of the Century" player EVER.
One thing I'd change about this tournament was instead of having Canadian contestants (which I believe was done as a reference to Jim Perry hosting shows North of the Border), I would have contestants from the United Kingdom, as that country was one of the first to produce its own version of "Sale of the Century".
Special Weeks during the Winner's Big Money Game Era
Special Weeks such as College Week, the End of Summer Bash, and Brides Week had five regular shows with special contestants, with each episode having a $2,000 Instant Cash and a $5,000 Winner's Big Money Game. If you read my previous entry, you'll know exactly how I feel about them. Also, to determine who won the car, all five champions from throughout the week went to the Randomized Fame Game board where the highest number won the Car.
Like I mentioned in my previous entry, I hate the randomized Fame Game board. How would I have done these special weeks, you ask? Well, first, I would have every show have four contestants as opposed to the regular three. The first four shows would be played normally, and the four winners would then play the Friday show for the Car (with no Winner's Big Money Game played).
True Romance (November 1988)
My first problem with the format is that they decided to air it in November. Now, I don't have a significant other, and I'm not really too much of an expert on romance, but I think the month of February would be more appropriate to do a "True Romance" week. Well, in this case, "True Romance" actually lasted two weeks.
For the first nine shows, single contestants would play a single game of "Sale of the Century". For the final show, the three players that had the highest scores in the preliminary heats (with a playoff draw being held backstage to determine the third player due to a tie) competed in one final game where the winner won a Ford Probe (one of my least favorite cars of all time).
Besides the bizarre airdate, I don't really have too much of a problem with True Romance week as opposed to some of the other weeks. If I did have to make a change, I'd have it last three weeks as opposed to two, with a semifinal series played after the first nine shows, followed by a three-day final with $20 being added at the start of each episode, and the winner of the tournament would get the Car (hopefully, a more romantic car than a Ford Probe).
And those are my thoughts for now. Hope to come up with more soon. See you guys later. Happy Fourth for any Americans reading this.
Monday, May 27, 2013
My problems with the daytime version of "Sale of the Century"
It's been a few weeks since "Sale of the Century" starting airing on GSN, and while it is one of my favorite game shows, I will admit that I do have some problems with it...particularly the version that aired on NBC Daytime. Here are a few problems I have with the show.
Number One--Putting the Cash Jackpot between the Car and the Lot.
When "Sale" first began, there was no "Cash Jackpot" of $50,000-plus that a champion would win during his or her run. Instead, after the six main prizes, there was "The Lot", which was all six prizes plus enough cash (seemingly always less than $10,000) for the entire lot to equal $95,000 exactly. By May, they added a Cash Jackpot, which started at $50,000 and added $1,000 each day until it was won. Now, I don't have a problem with big money being won on a game. What I do have a problem with is how it is won. When the Cash Jackpot was added to the daytime version, it was made its own level, with Level 6 being the Car, Level 7 being the Cash Jackpot, and Level 8 being The Lot (all six major prizes plus the Cash Jackpot). I think this was deliberately done by the network to discourage champions from going all the way. In fact, there was only one champion under this format, Barbara Phillips, who won all six prizes and the Cash Jackpot for over $150,000 in cash and prizes. When "Sale" added a syndicated nighttime version in January of 1985, they moved the Cash Jackpot to the Lot, changing Level 7 to simply winning all six major prizes. This move encouraged more champions to go all the way, and in fact, there were four Lot winners during this period.
Number Two--The Winner's Board
Now, I don't have a problem with the Winner's Board itself. What I do have a problem with is the fact that they discontinued the progressive Cash Jackpot in both versions, instead having the Cash Bonus worth a flat $50,000. I believe this move was done because of budget cuts, particularly on the syndicated version, as its ratings began to drop during the second season. But this doesn't bother me as much as some of the others.
Number Three--The Randomized Fame Game
In the Fall of 1985, "Sale of the Century" changed its Fame Game format from simply picking a number (or a Famous Face in its first year) to having a randomizer flash lights around the board and the contestant had to hit his/her buzzer to stop it (a la "Press Your Luck"). My question is why? The original version was just fine. I think this was just change for the sake of change, and while this is the most memorable version of the Fame Game, and many fans seem to like it, I'm not one of them. It's just too loud for my tastes.
Number Four--Instant Cash
Like the Winner's Board, I don't have a problem with the basis of Instant Cash (that is, a contestant buys a chance at a 1-in-3 shot at a cash bonus {$1,000 + $1,000 each day until won}). What I do have a problem with is how it's executed. First, you have to spend your entire lead in order to get a shot at it. Now, if you have a lead of $15 or less, you're more willing to take a chance at it, but if you have like a $40 lead, unless you're a complete idiot (or a contestant on Temptation 2007), you'd probably hold on to your lead. When the Australian version changed its game to "Cashcard" in 1989, they simply had the game played for a flat $15 (comparative to a third Instant Bargain which the Instant Cash replaced in 1986 {shortly after the Syndicated version ended its run}).
But the biggest problem I have with the daytime version of "Sale of the Century" came in the last year of the show with just four simple words.
WINNER'S
BIG
MONEY
GAME
This is the move, besides the network moving it to the 10:00 a.m. time slot resulting in pre-emptions over most of the country, that ended up killing the show. This endgame was added due to two things. One--budget cuts, and two--the network wanted a "proper" endgame for the show. In my honest opinion, "Sale of the Century" doesn't NEED a problem endgame. You might be inclined to disagree with me, but that's my view, and I'm sticking to it. Now, I don't have a problem with the basis of the Winner's Big Money Game--solve four (five in earlier episodes with this format) six-clue puzzles in 20 seconds (25 in earlier episodes). The problem I have is in its execution and because it was on a show where shopping and big prizes were key. I wouldn't have as much of a problem with it if one clue popped up every second, but according to a YouTube comment I read, each clue came up every 1.5 seconds. Also, there's the "You must stop the clock before it hits Double Zero" rule that has screwed numerous contestants. As soon as that bell rings, it's game over, no matter how fast you buzz in. The clock should have counted in tenths of a second instead of single seconds to prevent so many last-second losses. When I originally posted this, 40 episodes had aired on GSN, with 39 Winner's Big Money Games being played (the remaining episode was the finals of True Romance Week, in which the winner of the game won a brand-new Ford Probe {one of my least favorite cars ever}). Of those 39 games, only NINE were won. That's right--only NINE games won out of 39. That's only a 23% winning record. However, over the next twenty-five shows, an extra 13 were won, including a six-show winning streak (which included all of Brides Week), bringing the overall record to 22 wins and 42 losses and a percentage of .344...still a losing record.
Another reason why I hate this game is because of how difficult it is to win the CAR. First, you have to win seven main games. That's right--SEVEN main games. In the shopping format, if you were great enough in the front game, you could possibly earn enough money to buy a new car in five days, four if you're really good. In the Winner's Board era, you could win a new car on your very first day if you're lucky enough to get the WIN card followed by the CAR (and it HAS happened). But in the WBMG, the format just makes it impossible for some cars to be even played for. And get this--if you lose the seventh WBMG, you have to retire "undefeated". That's them saying, "Okay, you lost the car, now get out of here!"
If I do have anything positive to say, it's that a champion does not have to put any of his major prizes at risk to go for the eighth Winner's Big Money Game. If they win that main game, then they play for $50,000 cash. If they lose, they retire for good. Only one player, Rani White, managed to win the $50,000 during its run, and even then, she didn't win every single WBMG (she only missed her fifth, which was played for $9,000).
I like "Sale of the Century", I really do. It's just starting with the Winner's Big Money Game era has made it very difficult for me to really enjoy it. I hope if GSN gets more episodes, they get the ones from either the Syndicated version (which was the absolute best version of American Sale IMHO) or even the early daytime episodes (particularly the Famous Faces era).
P.S.: I know I didn't include the "Final Three" format from the first year of the show. I didn't think it was necessary to include it. Besides, at least they changed it to the Speed Round.
Number One--Putting the Cash Jackpot between the Car and the Lot.
When "Sale" first began, there was no "Cash Jackpot" of $50,000-plus that a champion would win during his or her run. Instead, after the six main prizes, there was "The Lot", which was all six prizes plus enough cash (seemingly always less than $10,000) for the entire lot to equal $95,000 exactly. By May, they added a Cash Jackpot, which started at $50,000 and added $1,000 each day until it was won. Now, I don't have a problem with big money being won on a game. What I do have a problem with is how it is won. When the Cash Jackpot was added to the daytime version, it was made its own level, with Level 6 being the Car, Level 7 being the Cash Jackpot, and Level 8 being The Lot (all six major prizes plus the Cash Jackpot). I think this was deliberately done by the network to discourage champions from going all the way. In fact, there was only one champion under this format, Barbara Phillips, who won all six prizes and the Cash Jackpot for over $150,000 in cash and prizes. When "Sale" added a syndicated nighttime version in January of 1985, they moved the Cash Jackpot to the Lot, changing Level 7 to simply winning all six major prizes. This move encouraged more champions to go all the way, and in fact, there were four Lot winners during this period.
Number Two--The Winner's Board
Now, I don't have a problem with the Winner's Board itself. What I do have a problem with is the fact that they discontinued the progressive Cash Jackpot in both versions, instead having the Cash Bonus worth a flat $50,000. I believe this move was done because of budget cuts, particularly on the syndicated version, as its ratings began to drop during the second season. But this doesn't bother me as much as some of the others.
Number Three--The Randomized Fame Game
In the Fall of 1985, "Sale of the Century" changed its Fame Game format from simply picking a number (or a Famous Face in its first year) to having a randomizer flash lights around the board and the contestant had to hit his/her buzzer to stop it (a la "Press Your Luck"). My question is why? The original version was just fine. I think this was just change for the sake of change, and while this is the most memorable version of the Fame Game, and many fans seem to like it, I'm not one of them. It's just too loud for my tastes.
Number Four--Instant Cash
Like the Winner's Board, I don't have a problem with the basis of Instant Cash (that is, a contestant buys a chance at a 1-in-3 shot at a cash bonus {$1,000 + $1,000 each day until won}). What I do have a problem with is how it's executed. First, you have to spend your entire lead in order to get a shot at it. Now, if you have a lead of $15 or less, you're more willing to take a chance at it, but if you have like a $40 lead, unless you're a complete idiot (or a contestant on Temptation 2007), you'd probably hold on to your lead. When the Australian version changed its game to "Cashcard" in 1989, they simply had the game played for a flat $15 (comparative to a third Instant Bargain which the Instant Cash replaced in 1986 {shortly after the Syndicated version ended its run}).
But the biggest problem I have with the daytime version of "Sale of the Century" came in the last year of the show with just four simple words.
WINNER'S
BIG
MONEY
GAME
This is the move, besides the network moving it to the 10:00 a.m. time slot resulting in pre-emptions over most of the country, that ended up killing the show. This endgame was added due to two things. One--budget cuts, and two--the network wanted a "proper" endgame for the show. In my honest opinion, "Sale of the Century" doesn't NEED a problem endgame. You might be inclined to disagree with me, but that's my view, and I'm sticking to it. Now, I don't have a problem with the basis of the Winner's Big Money Game--solve four (five in earlier episodes with this format) six-clue puzzles in 20 seconds (25 in earlier episodes). The problem I have is in its execution and because it was on a show where shopping and big prizes were key. I wouldn't have as much of a problem with it if one clue popped up every second, but according to a YouTube comment I read, each clue came up every 1.5 seconds. Also, there's the "You must stop the clock before it hits Double Zero" rule that has screwed numerous contestants. As soon as that bell rings, it's game over, no matter how fast you buzz in. The clock should have counted in tenths of a second instead of single seconds to prevent so many last-second losses. When I originally posted this, 40 episodes had aired on GSN, with 39 Winner's Big Money Games being played (the remaining episode was the finals of True Romance Week, in which the winner of the game won a brand-new Ford Probe {one of my least favorite cars ever}). Of those 39 games, only NINE were won. That's right--only NINE games won out of 39. That's only a 23% winning record. However, over the next twenty-five shows, an extra 13 were won, including a six-show winning streak (which included all of Brides Week), bringing the overall record to 22 wins and 42 losses and a percentage of .344...still a losing record.
Another reason why I hate this game is because of how difficult it is to win the CAR. First, you have to win seven main games. That's right--SEVEN main games. In the shopping format, if you were great enough in the front game, you could possibly earn enough money to buy a new car in five days, four if you're really good. In the Winner's Board era, you could win a new car on your very first day if you're lucky enough to get the WIN card followed by the CAR (and it HAS happened). But in the WBMG, the format just makes it impossible for some cars to be even played for. And get this--if you lose the seventh WBMG, you have to retire "undefeated". That's them saying, "Okay, you lost the car, now get out of here!"
If I do have anything positive to say, it's that a champion does not have to put any of his major prizes at risk to go for the eighth Winner's Big Money Game. If they win that main game, then they play for $50,000 cash. If they lose, they retire for good. Only one player, Rani White, managed to win the $50,000 during its run, and even then, she didn't win every single WBMG (she only missed her fifth, which was played for $9,000).
I like "Sale of the Century", I really do. It's just starting with the Winner's Big Money Game era has made it very difficult for me to really enjoy it. I hope if GSN gets more episodes, they get the ones from either the Syndicated version (which was the absolute best version of American Sale IMHO) or even the early daytime episodes (particularly the Famous Faces era).
P.S.: I know I didn't include the "Final Three" format from the first year of the show. I didn't think it was necessary to include it. Besides, at least they changed it to the Speed Round.
Sunday, March 10, 2013
Million Drop comparison
I know, it's been forever since I've done one of these (not that anyone's actually reading this), but I thought I'd do another comparison for the hell of it. This time, I'm looking at one of my favorite new game show formats in recent years...The Million Drop.
It goes under various titles depending on where the show is aired. In the original UK version (which is still airing at the time of this writing...for now), it is titled "The Million Pound Drop LIVE", due to the fact that the show airs live on Channel 4 (as opposed to most international versions, including the ones I will mention here, which are all pre-recorded). In the United States and Singapore, it is titled "Million Dollar Money Drop". In Australia, it is simply titled the "Million Dollar Drop". I will be looking at the four aforementioned versions, even though it has aired in other countries as well.
The basic format is the same--a pair of contestants are given 1,000,000 of the local currency and have to survive a series of questions in order to leave with any portion of it. Depending on the question, there are four, three, or two possible answers. They can put all of their money on one answer if they wish, or they could spread their money around if they aren't confident. BUT...and this is a very big "BUT"...they MUST put everyone on the line on every question, and they MUST leave at least one drop open at all times (meaning they must put absolutely everything on one drop for the final question). Also, if the don't have any money on any of the drops after the time limit (see below), the lose that cash. Here's how the various formats differ.
British Version--The Million Pound Drop LIVE
In the original British version, the top prize is £1,000,000 (obviously), divided into 40 bundles of £25,000 each (each £25,000 bundle consists of 500 £50 notes). There are eight questions, with 4 choices on the first four questions, 3 choices on the next three questions, and 2 choices on the final question. Each question gives the contestants 60 seconds to move their money around. Once the 60 seconds are up, or once they are confident on an answer, the cash is "locked in", and any money that drops is out of play. As of this writing, the most money won on the Drop is £300,000, while the most a team has taken to the final question is £525,000 (the question on which they lost on was on which couple was married first--Prince Charles & Princess Di or Ozzy & Sharon Osbourne; FTR, the right answer was Charles & Di). Some teams have even lost all £1 million on the first question!
American Version--Million Dollar Money Drop
The American version had several differences to the format. For starters, the $1,000,000 was divided into 50 bundles of $20,000 each (each $20,000 bundle consists of 100 $20 bills). Here, there are only 7 questions, with varying time limits, plus a 30-second "quick change" that can be used on the first six questions. Questions 1-3 have 4 choices and a 60 second time limit, questions 4 & 5 have 3 choices and a 75 second time limit, question 6 has 3 choices and a 90 second time limit, and the final question has no time limit. This version is known for the controversy in the very first episode involving a question on which came first--Post-it Notes, Macintosh, or Sony Walkman. The players put $800,000 of their money on Post-it Notes, but the answer turned out to be "Sony Walkman" (they still had $200,000 left in play). However, it was soon revealed that Post-it Notes had been introduced in 1977 under a different name, even though the name "Post-it Notes" came out after the Sony Walkman was introduced in the US. I'd go into more detail, but to be honest, I don't really feel like it, because I am not a fan of this version, even though I'm an American. See, even Americans can hate American versions of foreign shows. Just look at Power Rangers and Super Sentai (although I do like both shows, just for the record). Oh, BTW, the most won on this version was $300,000.
Australian Version--The Million Dollar Drop
The Aussie version was based primarily on the American format, with eight questions instead of seven. An extra "level 1" question, with 4 choices and a 60 second time limit, was played. The million was also divided into 50 bundles of $20,000 each (each bundle consists of 100 $20 notes). A joke I've often made about this version was that the money bundles resembled bricks, due to the color of the Australian $20 note. This version was also short-lived, only lasting a few weeks. Despite that, I do like it slightly better than the U.S. version. As of now, I don't know what the most cash was won on this version. If anyone does, please let me know.
Singapore Version--Million Dollar Money Drop
In case you don't know, Singapore is a city-country located in Southeast Asia, with a multiracial population of Chinese, Malay, Indians, and others. They became a fully independent nation on August 9, 1965, and the show in fact, debuted on National Day 2011 (their version of Independence Day, or Canada Day, or Australia Day, or whatever your country's national day is called). This version uses the same format and graphics package as the original British version, with 60 seconds on each question, no changes, as well as having 40 bundles of $25,000 each (with each bundle consisting of 500 $50 notes). The Singapore version got off to a rocky start when the first team lost on the VERY FIRST QUESTION!!! (The question had to do with what day of the week was January 1, 2011. It was Saturday, just for the record.) Overall, the show lasted just 13 episodes, with the most cash won here being $75,000 (compared to the other versions, which had six-figure wins).
Overall, I think the best version of the Million Drop is the British version. Besides, the first version of a show is often the best. Plus, it's still on the air, compared to the other versions, which were dropped (pun intended) after a short time on the air.
It goes under various titles depending on where the show is aired. In the original UK version (which is still airing at the time of this writing...for now), it is titled "The Million Pound Drop LIVE", due to the fact that the show airs live on Channel 4 (as opposed to most international versions, including the ones I will mention here, which are all pre-recorded). In the United States and Singapore, it is titled "Million Dollar Money Drop". In Australia, it is simply titled the "Million Dollar Drop". I will be looking at the four aforementioned versions, even though it has aired in other countries as well.
The basic format is the same--a pair of contestants are given 1,000,000 of the local currency and have to survive a series of questions in order to leave with any portion of it. Depending on the question, there are four, three, or two possible answers. They can put all of their money on one answer if they wish, or they could spread their money around if they aren't confident. BUT...and this is a very big "BUT"...they MUST put everyone on the line on every question, and they MUST leave at least one drop open at all times (meaning they must put absolutely everything on one drop for the final question). Also, if the don't have any money on any of the drops after the time limit (see below), the lose that cash. Here's how the various formats differ.
British Version--The Million Pound Drop LIVE
In the original British version, the top prize is £1,000,000 (obviously), divided into 40 bundles of £25,000 each (each £25,000 bundle consists of 500 £50 notes). There are eight questions, with 4 choices on the first four questions, 3 choices on the next three questions, and 2 choices on the final question. Each question gives the contestants 60 seconds to move their money around. Once the 60 seconds are up, or once they are confident on an answer, the cash is "locked in", and any money that drops is out of play. As of this writing, the most money won on the Drop is £300,000, while the most a team has taken to the final question is £525,000 (the question on which they lost on was on which couple was married first--Prince Charles & Princess Di or Ozzy & Sharon Osbourne; FTR, the right answer was Charles & Di). Some teams have even lost all £1 million on the first question!
American Version--Million Dollar Money Drop
The American version had several differences to the format. For starters, the $1,000,000 was divided into 50 bundles of $20,000 each (each $20,000 bundle consists of 100 $20 bills). Here, there are only 7 questions, with varying time limits, plus a 30-second "quick change" that can be used on the first six questions. Questions 1-3 have 4 choices and a 60 second time limit, questions 4 & 5 have 3 choices and a 75 second time limit, question 6 has 3 choices and a 90 second time limit, and the final question has no time limit. This version is known for the controversy in the very first episode involving a question on which came first--Post-it Notes, Macintosh, or Sony Walkman. The players put $800,000 of their money on Post-it Notes, but the answer turned out to be "Sony Walkman" (they still had $200,000 left in play). However, it was soon revealed that Post-it Notes had been introduced in 1977 under a different name, even though the name "Post-it Notes" came out after the Sony Walkman was introduced in the US. I'd go into more detail, but to be honest, I don't really feel like it, because I am not a fan of this version, even though I'm an American. See, even Americans can hate American versions of foreign shows. Just look at Power Rangers and Super Sentai (although I do like both shows, just for the record). Oh, BTW, the most won on this version was $300,000.
Australian Version--The Million Dollar Drop
The Aussie version was based primarily on the American format, with eight questions instead of seven. An extra "level 1" question, with 4 choices and a 60 second time limit, was played. The million was also divided into 50 bundles of $20,000 each (each bundle consists of 100 $20 notes). A joke I've often made about this version was that the money bundles resembled bricks, due to the color of the Australian $20 note. This version was also short-lived, only lasting a few weeks. Despite that, I do like it slightly better than the U.S. version. As of now, I don't know what the most cash was won on this version. If anyone does, please let me know.
Singapore Version--Million Dollar Money Drop
In case you don't know, Singapore is a city-country located in Southeast Asia, with a multiracial population of Chinese, Malay, Indians, and others. They became a fully independent nation on August 9, 1965, and the show in fact, debuted on National Day 2011 (their version of Independence Day, or Canada Day, or Australia Day, or whatever your country's national day is called). This version uses the same format and graphics package as the original British version, with 60 seconds on each question, no changes, as well as having 40 bundles of $25,000 each (with each bundle consisting of 500 $50 notes). The Singapore version got off to a rocky start when the first team lost on the VERY FIRST QUESTION!!! (The question had to do with what day of the week was January 1, 2011. It was Saturday, just for the record.) Overall, the show lasted just 13 episodes, with the most cash won here being $75,000 (compared to the other versions, which had six-figure wins).
Overall, I think the best version of the Million Drop is the British version. Besides, the first version of a show is often the best. Plus, it's still on the air, compared to the other versions, which were dropped (pun intended) after a short time on the air.
Labels:
Australia,
Comparisons,
game shows,
Great Britain,
television
Tuesday, January 1, 2013
Wishing You A Happy Nude Year...plus 199 Couples
I know! I know! I should post more often! But the thing is, I haven't really been motivated to update this think. Well, now I have, so I'm going to post something now.
I've finally finished something that I challenged myself to do some time ago, and that is come up with one hundred and ninety-nine couples using the 199 Super Sentai Heroes from the 35th anniversary series "Kaizoku Sentai Gokaiger". Here were my ground rules...
Here's the complete list. I've listed men first in the couple (because in Japan, men always come first, women come second), and they're listed in chronological series order, followed by ranking order.
I've finally finished something that I challenged myself to do some time ago, and that is come up with one hundred and ninety-nine couples using the 199 Super Sentai Heroes from the 35th anniversary series "Kaizoku Sentai Gokaiger". Here were my ground rules...
1) You must use at least one of the 199 Designated Super
Sentai Heroes as mentioned in the Gokaiger series in your pairing (this
includes “deceased” 199 Heroes such as Gai Yuki/Black Condor, Burai/Dragon
Ranger, Naoto Takizawa/Time Fire, Mikoto Nakadai/Abare Killer, Rio, and Mele).
2) Heterosexual couples only. (I’ve probably pissed off half
of the fanbase by including this regulation.)
3) Pairings that cross-over series (example: Shunsuke Hino/Yellow Turbo and Remi
Hoshikawa/Five Yellow) are acceptable.
4) No incestuous couples (examples: the Fivemen, the GoGo-V, the core
Magirangers, Takeru Shiba/Shinken Red and Kaoru Shima/Shinken Red [F],
Agri/Gosei Black and Moune/Gosei Yellow).
5) Canon pairings (examples: Goro Sakurai/Spade Ace and Karen Mizuki/Heart Queen, Ryu
Tendo/Red Hawk and Kaori Rokumeikan/White Swan, Tatsuya Asami/Time Red and
Yuuri/Time Pink, Nanami Nono/Hurricane Blue and Isshu Kasumi/Kuwaga Raiger,
Senichi Enari/Deka Green and Koume Kodou/Deka Pink, Urara Ozu/Magi Blue and
Hikaru/Magi Shine, Miyuki Ozu/Magi Mother and Isamu Ozu/Wolzard Fire, Satoru
Akashi/Bouken Red and Sakura Nishihori/Bouken Pink, Rio and Mele, etc.) are
also acceptable.
6) Villains can only be used if they made a Heel Face Turn
(examples: Shiima {Changeman}, Igam
{Maskman}, Kirika {Turboranger}, Zonnette {Carranger}, Jannu/Mahoro
{Abaranger}, Nai and Mare {Magiranger}), or are more comedic than truly evil
(Kaze no Shizuka {Boukenger})
7) Daigoro Kumano, Kensaku Shiraishi, and Mika Koizumi cannot
be used because they were not in the Great Legend War and they were
permanently killed off during their respective series.
8) No OC’s.
9) You must include at least one male and one female from
each of the first thirty-five Super Sentai series.
10)
You do not necessarily have to use all 199 Sentai Heroes in your list.
Let’s face it—some of them are impossible to pair off.Here's the complete list. I've listed men first in the couple (because in Japan, men always come first, women come second), and they're listed in chronological series order, followed by ranking order.
- Tsuyoshi Kaijo/Aka Ranger and Peggy Matsuyama/Momo Ranger (both Goranger)
- Akira Shinmei/Ao Ranger and Peggy Matsuyama/Momo Ranger (both Goranger)
- Daita Oiwa/Ki Ranger and Peggy Matsuyama/Momo Ranger (both Goranger)
- Kenji Asuka/Mido Ranger and Peggy Matsuyama/Momo Ranger (both Goranger)
- Goro Sakurai/Spade Ace and Karen Mizuki/Heart Queen (both JAKQ)
- Ryu Higashi/Dia Jack and Karen Mizuki/Heart Queen (both JAKQ)
- Bunta Daichi/Clover King (JAKQ) and Peggy Matsuyama/Momo Ranger (Goranger)
- Masao Den/Battle Japan and Diane Martin (both Battle Fever)
- Masao Den/Battle Japan and Maria Nagisa/Miss America (both Battle Fever)
- Kyousuke Shida/Battle France and Diane Martin (both Battle Fever)
- Kyousuke Shida/Battle France and Maria Nagisa/Miss America (both Battle Fever)
- Makoto Jin/Battle Cossack and Maria Nagisa/Miss America (both Battle Fever)
- Shiro Akebono/Battle Kenya and Maria Nagisa/Miss America (both Battle Fever)
- Ippei Akagi/Denzi Red and Akira Momoi/Denzi Pink (both Denziman)
- Daigoro Oume/Denzi Blue and Akira Momoi/Denzi Pink (both Denziman)
- Jun Kiyama/Denzi Yellow (Denziman) and Maria Nagisa/Miss America (Battle Fever)
- Jun Kiyama/Denzi Yellow and Akira Momoi/Denzi Pink (both Denziman)
- Tatsuya Midorikawa/Denzi Green and Akira Momoi/Denzi Pink (both Denziman)
- Takayuki Hiba/Vul Eagle (SunVulcan) and Akira Momoi/Denzi Pink (Denziman)
- Kinya Samejima/Vul Shark (SunVulcan) and Akira Momoi/Denzi Pink (Denziman)
- Kinya Samejima/Vul Shark and Misa Arashiyama (both SunVulcan)
- Asao Hyou/Vul Panther (SunVulcan) and Akira Momoi/Denzi Pink (Denziman)
- Kanpei Kuroda/Goggle Black and Miki Momozono/Goggle Pink (both Goggle Five)
- Saburo Aoyama/Goggle Blue and Miki Momozono/Goggle Pink (both Goggle Five)
- Futoshi Kijima/Goggle Yellow (Goggle Five) and Peggy Matsuyama/Momo Ranger (Goranger)
- Hokuto Dan/Dyna Red and Rei Tachibana/Dyna Pink (both Dynaman)
- Ryu Hoshikawa/Dyna Black (Dynaman) and Jun Yabuki/Yellow Four (Bioman)
- Yousuke Shima/Dyna Blue and Rei Tachibana/Dyna Pink (both Dynaman)
- Kousaku Nango/Dyna Yellow and Rei Tachibana/Dyna Pink (both Dynaman)
- Kousaku Nango/Dyna Yellow (Dynaman) and Jun Yabuki/Yellow Four (Bioman)
- Shiro Gou/Red One and Jun Yabuki/Yellow Four (both Bioman)
- Shiro Gou/Red One and Hikaru Katsuragi/Pink Five (both Bioman)
- Shingo Takasugi/Green Two and Jun Yabuki/Yellow Four (both Bioman)
- Ryuta Nanbara/Blue Three (Bioman) and Miki Momozono/Goggle Pink (Goggle Five)
- Ryuta Nanbara/Blue Three and Jun Yabuki/Yellow Four (both Bioman)
- Ryuta Nanbara/Blue Three and Hikaru Katsuragi/Pink Five (both Bioman)
- Hiryuu Tsurugi/Change Dragon and Sayaka Nagisa/Change Mermaid (both Changeman)
- Hiryuu Tsurugi/Change Dragon and Shiima (both Changeman)
- Shou Hayate/Change Griffon and Sayaka Nagisa/Change Mermaid (both Changeman)
- Yuuma Ozora/Change Pegasus and Mai Tsubasa/Change Phoenix (both Changeman)
- Jin/Red Flash and Sara/Yellow Flash (both Flashman)
- Jin/Red Flash and Lou/Pink Flash (both Flashman)
- Dai/Green Flash and Sara/Yellow Flash (both Flashman)
- Dai/Green Flash and Lou/Pink Flash (both Flashman)
- Bun/Blue Flash and Lou/Pink Flash (both Flashman)
- Bun/Blue Flash (Flashman) and Momoko/Pink Mask (Maskman)
- Takeru/Red Mask and Haruka/Yellow Mask (both Maskman)
- Takeru/Red Mask and Momoko/Pink Mask (both Maskman)
- Takeru/Red Mask and Princess Ial (both Maskman)
- Takeru/Red Mask (Maskman) and Kazumi Hoshikawa/Five Pink (Fiveman)
- Kenta/Black Mask and Haruka/Yellow Mask (both Maskman)
- Kenta/Black Mask and Momoko/Pink Mask (both Maskman)
- Akira/Blue Mask and Momoko/Pink Mask (both Maskman)
- Yuusuke Amamiya/Red Falcon and Colon (both Liveman)
- Yuusuke Amamiya/Red Falcon (Liveman) and Kazumi Hoshikawa/Five Pink (Fiveman)
- Jou Ohara/Yellow Lion (Liveman) and Haruka/Yellow Mask (Maskman)
- Jou Ohara/Yellow Lion (Liveman) and Momoko/Pink Mask (Maskman)
- Jou Ohara/Yellow Lion and Megumi Misaki/Blue Dolphin (both Liveman)
- Tetsuya Yano/Black Bison (Liveman) and Momoko/Pink Mask (Maskman)
- Junichi Aikawa/Green Sai and Megumi Misaki/Blue Dolphin (both Liveman)
- Junichi Aikawa/Green Sai (Liveman) and Haruna Morikawa/Pink Turbo (Turboranger)
- Riki Honoo/Red Turbo and Haruna Morikawa/Pink Turbo (both Turboranger)
- Daichi Yamagata/Black Turbo (Turboranger) and Remi Hoshikawa/Five Yellow (Fiveman)
- Youhei Hama/Blue Turbo and Haruna Morikawa/Pink Turbo (both Turboranger)
- Shunsuke Hino/Yellow Turbo and Kirika (both Turboranger)
- Shunsuke Hino/Yellow Turbo (Turboranger) and Remi Hoshikawa/Five Yellow (Fiveman)
- Shunsuke Hino/Yellow Turbo (Turboranger) and Ako Hayasaka/Blue Swallow (Jetman)
- Gaku Hoshikawa/Five Red (Fiveman) and Hikaru Katsuragi/Pink Five (Bioman)
- Ken Hoshikawa/Five Blue (Fiveman) and Rei Tachibana/Dyna Pink (Dynaman)
- Fumiya Hoshikawa/Five Black (Fiveman) and Haruna Morikawa/Pink Turbo (Turboranger)
- Ryu Tendo/Red Hawk and Kaori Rokumeikan/White Swan (both Jetman)
- Gai Yuki/Black Condor (Jetman) and Sayaka Nagisa/Change Mermaid (Changeman)
- Gai Yuki/Black Condor (Jetman) and Remi Hoshikawa/Five Yellow (Fiveman)
- Gai Yuki/Black Condor and Kaori Rokumeikan/White Swan (both Jetman)
- Gai Yuki/Black Condor and Ako Hayasaka/Blue Swallow (both Jetman)
- Raita Oishi/Yellow Owl and Kaori Rokumeikan/White Swan (both Jetman)
- Raita Oishi/Yellow Owl and Ako Hayasaka/Blue Swallow (both Jetman)
- Raita Oishi/Yellow Owl and Satsuki (both Jetman)
- Geki/Tyrano Ranger and Mei/Ptera Ranger (both Zyuranger)
- Goushi/Mammoth Ranger and Mei/Ptera Ranger (both Zyuranger)
- Dan/Tricera Ranger (Zyuranger) and Ako Hayasaka/Blue Swallow (Jetman)
- Dan/Tricera Ranger and Mei/Ptera Ranger (both Zyuranger)
- Boi/Tiger Ranger and Mei/Ptera Ranger (both Zyuranger)
- Burai/Dragon Ranger and Mei/Ptera Ranger (both Zyuranger)
- Ryo/Ryu Ranger and Lin/Houou Ranger (both Dairanger)
- Daigo/Shishi Ranger and Lin/Houou Ranger (both Dairanger)
- Shouji/Tenma Ranger and Lin/Houou Ranger (both Dairanger)
- Kazu/Kirin Ranger (Dairanger) and Remi Hoshikawa/Five Yellow (Fiveman)
- Kazu/Kirin Ranger (Dairanger) and Juri Nijou/OH Yellow (Ohranger)
- Kou/Kiba Ranger and Lin/Houou Ranger (both Dairanger)
- Sasuke/Ninja Red and Tsuruhime/Ninja White (both Kakuranger)
- Saizou/Ninja Blue (Kakuranger) and Ako Hayasaka/Blue Swallow (Jetman)
- Saizou/Ninja Blue and Tsuruhime/Ninja White (both Kakuranger)
- Seikai/Ninja Yellow (Kakuranger) and Remi Hoshikawa/Five Yellow (Fiveman)
- Seikai/Ninja Yellow (Kakuranger) and Juri Nijou/OH Yellow (Ohranger)
- Jiraiya/Ninja Black and Tsuruhime/Ninja White (both Kakuranger)
- Jiraiya/Ninja Black (Kakuranger) and Chisato Jougasaki/Mega Yellow (Megaranger)
- Goro Hoshino/OH Red and Momo Maruo/OH Pink (both Ohranger)
- Shohei Yokkaichi/OH Green and Juri Nijou/OH Yellow (both Ohranger)
- Shohei Yokkaichi/OH Green and Momo Maruo/OH Pink (both Ohranger)
- Yuji Mita/OH Blue and Juri Nijou/OH Yellow (both Ohranger)
- Yuji Mita/OH Blue and Momo Maruo/OH Pink (both Ohranger)
- Kyousuke Jinnai/Red Racer and Natsumi Shinohara/Yellow Racer (both Carranger)
- Kyousuke Jinnai/Red Racer and Yoko Yagami/Pink Racer (both Carranger)
- Kyousuke Jinnai/Red Racer and Zonnette (both Carranger)
- Naoki Domon/Blue Racer and Natsumi Shinohara/Yellow Racer (both Carranger)
- Naoki Domon/Blue Racer and Yoko Yagami/Pink Racer (both Carranger)
- Minoru Uesugi/Green Racer and Natsumi Shinohara/Yellow Racer (both Carranger)
- Minoru Uesugi/Green Racer and Yoko Yagami/Pink Racer (both Carranger)
- Kenta Date/Mega Red and Chisato Jougasaki/Mega Yellow (both Megaranger)
- Kenta Date/Mega Red and Miku Imamura/Mega Pink (both Megaranger)
- Koichiro Endo/Mega Black and Chisato Jougasaki/Mega Yellow (both Megaranger)
- Shun Namiki/Mega Blue and Miku Imamura/Mega Pink (both Megaranger)
- Yuusaku Hayakawa/Mega Silver (Megaranger) and Juri Nijou/OH Yellow (Ohranger)
- Ryouma/Ginga Red and Saya/Ginga Pink (both Gingaman)
- Hayate/Ginga Green and Miharu (both Gingaman)
- Gouki/Ginga Blue (Gingaman) and Miku Imamura/Mega Pink (Megaranger)
- Gouki/Ginga Blue and Saya/Ginga Pink (both Gingaman)
- Gouki/Ginga Blue and Suzuko Miyasawa (both Gingaman)
- Hikaru/Ginga Yellow and Saya/Ginga Pink (both Gingaman)
- Hyuuga/Kuro Kishi and Saya/Ginga Pink (both Gingaman)
- Matoi Tatsumi/Go Red (GoGo-V) and Momo Maruo/OH Pink (Ohranger)
- Nagare Tatsumi/Go Blue (GoGo-V) and Natsumi Shinohara/Yellow Racer (Carranger)
- Shou Tatsumi/Go Green and Kyoko Hayase (both GoGo-V)
- Daimon Tatsumi/Go Yellow (GoGo-V) and Miku Imamura/Mega Pink (Megaranger)
- Tatsuya Asami/Time Red and Yuuri/Time Pink (both Timeranger)
- Domon/Time Yellow and Honami Moriyama (both Timeranger)
- Kakeru Shishi/Gao Red and Sae Taiga/Gao White (both Gaoranger)
- Gaku Washio/Gao Yellow (Gaoranger) and Matsuri Tatsumi/Go Pink (GoGo-V)
- Kai Samezu/Gao Blue and Sae Taiga/Gao White (both Gaoranger)
- Sotaro Ushigome/Gao Black (Gaoranger) and Matsuri Tatsumi/Go Pink (GoGo-V)
- Tsukumaro Ogami/Gao Silver and Sae Taiga/Gao White (both Gaoranger)
- Tsukumaro Ogami/Gao Silver and Tetomu (both Gaoranger)
- Yousuke Shiina/Hurricane Red and Nanami Nono/Hurricane Blue (both Hurricanger)
- Kouta Bitou/Hurricane Yellow (Hurricanger) and Tsuruhime/Ninja White (Kakuranger)
- Kouta Bitou/Hurricane Yellow and Nanami Nono/Hurricane Blue (both Hurricanger)
- Ikkou Kasumi/Kabuto Raiger (Hurricanger) and Tsuruhime/Ninja White (Kakuranger)
- Isshu Kasumi/Kuwaga Raiger and Nanami Nono/Hurricane Blue (both Hurricanger)
- Ryouga Hakua/Aba Red and Ranru Itsuki/Abare Yellow (both Abaranger)
- Yukito Sanjo/Abare Blue and Emiri Imanaka (both Abaranger)
- Yukito Sanjo/Abare Blue and Ranru Itsuki/Abare Yellow (both Abaranger)
- Asuka/Abare Black and Mahoro (both Abaranger)
- Mikoto Nakadai/Abare Killer and Ranru Itsuki/Abare Yellow (both Abaranger)
- Banban Akaza/Deka Red and Marika Reimon/Deka Yellow (both Dekaranger)
- Banban Akaza/Deka Red and Mari Gold (both Dekaranger)
- Hoji Tomasu/Deka Blue and Marika Reimon/Deka Yellow (both Dekaranger)
- Senichi Enari/Deka Green and Koume Kodou/Deka Pink (both Dekaranger)
- Tekkan Aira/Deka Break and Marika Reimon/Deka Yellow (both Dekaranger)
- Tekkan Aira/Deka Break and Swan Shiratori/Deka Swan (both Dekaranger)
- Doggie Kruger/Deka Master and Swan Shiratori/Deka Swan (both Dekaranger)
- Kai Ozu/Magi Red and Yuka Yamazaki (both Magiranger)
- Tsubasa Ozu/Magi Yellow and Mare (both Magiranger)
- Makito Ozu/Magi Green and Nai (both Magiranger)
- Hikaru/Magi Shine and Urara Ozu/Magi Blue (both Magiranger)
- Isamu Ozu/Wolzard Fire and Miyuki Ozu/Magi Mother (both Magiranger)
- Titan and Houka Ozu/Magi Pink (both Magiranger)
- Satoru Akashi/Bouken Red and Sakura Nishiori/Bouken Pink (both Boukenger)
- Masumi Inou/Bouken Black and Natsuki Mamiya/Bouken Yellow (both Boukenger)
- Souta Migami/Bouken Blue (Boukenger) and Houka Ozu (Magiranger)
- Souta Migami/Bouken Blue and Kaze no Shizuka (both Boukenger)
- Jan Kandou/Geki Red and Ran Uzaki/Geki Yellow (both Gekiranger)
- Jan Kandou/Geki Red and Natsume Masaki (both Gekiranger)
- Retsu Fukami/Geki Blue and Ran Uzaki/Geki Yellow (both Gekiranger)
- Retsu Fukami/Geki Blue and Cherry (both Gekiranger)
- Gou Fukami/Geki Violet and Miki Masaki (both Gekiranger)
- Ken Hisatsu/Geki Chopper and Ran Uzaki/Geki Yellow (both Gekiranger)
- Rio and Mele (both Gekiranger)
- Sousuke Esumi/Go-on Red (Go-onger) and Ran Uzaki/Geki Yellow (Gekiranger)
- Sousuke Esumi/Go-on Red and Saki Rouyama/Go-on Yellow (both Go-onger)
- Sousuke Esumi/Go-on Red and Miu Suto/Go-on Silver (both Go-onger)
- Ren Kousaka/Go-on Blue and Saki Rouyama/Go-on Yellow (both Go-onger)
- Hanto Jou/Go-on Green and Saki Rouyama/Go-on Yellow (both Go-onger)
- Hanto Jou/Go-on Green (Go-onger) and Kaoru Shiba/Shinken Red [F] (Shinkenger)
- Gunpei Ishihara/Go-on Black and Saki Rouyama/Go-on Yellow (both Go-onger)
- Hiroto Suto/Go-on Gold and Saki Rouyama/Go-on Yellow (both Go-onger)
- Takeru Shiba/Shinken Red and Mako Shiraishi/Shinken Pink (both Shinkenger)
- Takeru Shiba/Shinken Red and Kotoha Hanaori/Shinken Yellow (both Shinkenger)
- Ryunosuke Ikenami/Shinken Blue and Mako Shiraishi/Shinken Pink (both Shinkenger)
- Ryunosuke Ikenami/Shinken Blue and Kotoha Hanaori/Shinken Yellow (both Shinkenger)
- Ryunosuke Ikenami/Shinken Blue (Shinkenger) and Saki Rouyama/Go-on Yellow (Go-onger)
- Chiaki Tani/Shinken Green and Kotoha Hanaori/Shinken Yellow (both Shinkenger)
- Chiaki Tani/Shinken Green and Kaoru Shiba/Shinken Red [F] (both Shinkenger)
- Genta Umemori/Shinken Gold and Kaoru Shiba/Shinken Red [F] (both Shinkenger)
- Alata/Gosei Red (Goseiger) and Kotoha Hanaori/Shinken Yellow (Shinkenger)
- Alata/Gosei Red (Goseiger) and Kaoru Shiba/Shinken Red [F] (Shinkenger)
- Alata/Gosei Red and Eri/Gosei Pink (both Goseiger)
- Alata/Gosei Red and Moune/Gosei Yellow (both Goseiger)
- Agri/Gosei Black and Eri/Gosei Pink (both Goseiger)
- Hyde/Gosei Blue and Eri/Gosei Pink (both Goseiger)
- Hyde/Gosei Blue and Moune/Gosei Yellow (both Goseiger)
- Captain Marvelous/Gokai Red and Luka Millfy/Gokai Yellow (both Gokaiger)
- Captain Marvelous/Gokai Red and Ahim de Famille/Gokai Pink (both Gokaiger)
- Joe Gibken/Gokai Blue (Gokaiger) and Kaoru Shiba/Shinken Red [F] (Shinkenger)
- Joe Gibken/Gokai Blue and Luka Millfy/Gokai Yellow (both Gokaiger)
- Joe Gibken/Gokai Blue and Ahim de Famille/Gokai Pink (both Gokaiger)
- Don Dogoiyer/Gokai Green and Luka Millfy/Gokai Yellow (both Gokaiger)
- Don Dogoiyer/Gokai Green and Ahim de Famille/Gokai Pink (both Gokaiger)
- Gai Ikari/Gokai Silver and Luka Millfy/Gokai Yellow (both Gokaiger)
- Gai Ikari/Gokai Silver and Ahim de Famille/Gokai Pink (both Gokaiger)
Subscribe to:
Posts (Atom)